Key Takeaways
- VR exposure therapy is making treatment more accessible by providing controlled and repeatable environments for patients to face difficult situations.
- Platforms like oVRcome combine personalized exposure hierarchies, immersive VR scenarios, progress tracking, and clinician oversight.
- Building these solutions requires VR environments, patient and therapist interfaces, analytics, secure infrastructure, and healthcare integrations.
- Strong platforms can support phobia treatment, social anxiety care, remote therapy, and structured home-based exposure sessions.
The real opportunity in modern therapy technology is not just creating realistic virtual worlds. It is using those environments to make exposure more controlled and repeatable. VR exposure therapy apps like oVRcome show how immersive experiences can fit into a structured therapeutic process. For founders, the challenge is making the VR experience useful for both patients and therapists. The right product should help patients work through difficult situations while giving clinicians enough control to guide their progress.
VR is opening up new possibilities for exposure-based care by giving patients a controlled way to experience difficult situations that may be hard to recreate in a traditional setting. Our work with VR exposure therapy solutions has given us insight into the product choices and technical challenges involved in building these platforms. In this blog, we’ll look at how to develop a VR exposure therapy app like oVRcome.
What Is Driving Demand for VR Exposure Therapy Apps?
According to Insight Aceanalytic, the global Virtual Reality Exposure Therapy market is projected to expand at a 34.0% CAGR between 2025 and 2034. This growth reflects the rising use of VR in everyday mental health care. As providers look for practical ways to manage growing demand for anxiety and phobia treatment, VR platforms can make exposure therapy easier to deliver without the physical limits of traditional sessions.

Source: Insight Aceanalytic
Here are the primary factors fueling this adoption:
- Rapidly increasing patient demand for mental health support
- Shift from basic teletherapy video calls toward immersive care
- Urgent need to multiply therapist output without causing clinician burnout
- Standardized, repeatable exposure scenarios that run anywhere
High Demand for Accessible Care
Mental health care often struggles to meet patient demand. Long CBT waitlists can delay treatment while traditional exposure therapy requires repeated clinic visits. VR apps make this process easier by bringing realistic exposure scenarios into clinics and homes. Patients can work through fears such as heights in a controlled setting without visiting the actual location.
Amelia Virtual Care shows the commercial potential of this model. The platform serves thousands of clinicians worldwide and generates over $7 million in annual revenue. It has also raised $17.5 million in funding. This shows how VR can make exposure therapy more accessible while giving providers a scalable way to support more patients.
Remote Care Beyond Video
Standard video calls work well for conversation, but they fall short for behavioral treatments like exposure therapy. A video screen cannot recreate the realistic physiological triggers required to desensitize a patient to specific fears. Virtual reality bridges this gap by offering controlled immersion at a distance:
- Real-Time Biofeedback: Therapists monitor patient heart rates and stress levels remotely during virtual exposure sessions.
- Controlled Environment: Clinicians adjust trigger intensity with a slider on their tablet or laptop during the session.
- Gradual Progression: Patients move from mild stimuli to challenging scenarios at a safe, tailored pace.
By placing patients inside realistic 3D scenarios, clinicians deliver authentic exposure therapy without leaving the office. This expands remote care from passive talking sessions into active, structured behavioral treatment.
Scalable Tools for Therapists
Traditional exposure therapy can be difficult to manage. Treating a fear of flying may require hours at an airport and add high costs for both patients and clinics. VR software removes much of this complexity by bringing controlled exposure scenarios directly into the therapy room.
Oxford VR showed the potential of this approach with automated VR therapy programs for phobias and social avoidance. The company raised $12.5 million in Series A funding before merging into BehaVR. By automating repetitive exposure tasks, VR platforms can help therapists treat more patients while still keeping clinical supervision in place.

How Does oVRcome Deliver Virtual Reality Exposure Therapy?
oVRcome is a digital health platform that pairs a smartphone app with a lightweight virtual reality headset to treat phobias and anxiety. Instead of relying on expensive hardware, patients slot their smartphone into a basic headset to access clinical exposure tools at home. The app lowers the cost of traditional exposure treatment by roughly 96 percent.

Backed by seed funding from regional and international healthtech investors, the company generates revenue through direct consumer app subscriptions alongside enterprise software licensing for clinics and hospital networks.
1. Personalized Exposure Hierarchy
Treatment begins with structured self-assessment tools inside the mobile app. Patients rank their specific fears on a gradual scale from mild discomfort to severe panic.
- Step 1: The user selects a specific trigger such as heights, needles, or public speaking.
- Step 2: The app creates a stepped ladder of exposure levels tailored to user sensitivity.
- Step 3: Psychoeducation and mindfulness modules teach breathing exercises before any visual simulation starts.
This hierarchy ensures patients never jump straight into overwhelming scenarios. They build emotional tolerance slowly, mastering coping techniques at each step before moving upward.
2. Immersive VR Scenarios
Once the foundation is set, patients put on the VR headset to enter realistic 3D environments. The app projects 360-degree video scenes designed to trigger authentic physical responses in a completely safe setting. This helps patients face their fears gradually while therapists control the level of exposure.
Treatment Snapshot: Facing Fear in 3D
A person working through a fear of flying starts by sitting in a virtual airport lounge. As their anxiety cools down, they move to boarding the plane, taking off, and experiencing light turbulence. The patient controls the pacing and can pause the scene whenever needed. Because the brain processes immersive video as a real experience, repeated exposures retrain the nervous system. The feared object or situation slowly loses its ability to trigger panic.
3. Tracking Progress
Between active exposure sessions, the software records self-reported anxiety scores and behavioral data. This gives both the user and their treating clinician a clear picture of recovery over time. Clinicians log into a secure dashboard to review these metrics remotely. They adjust the program settings, leave notes for the patient, or schedule follow-up video sessions based on actual objective data.
| Metric Measured | How It Is Tracked | Clinical Purpose |
| Subjective Distress | Self-reported scale (1-10) before and after exposure | Measures immediate anxiety reduction |
| Exposure Duration | Total minutes spent in active VR scenario | Confirms habituation time |
| Progression Rate | Completed levels on the exposure hierarchy | Guides when to increase difficulty |
What Conditions Does oVRcome Help Treat?
oVRcome focuses primarily on phobias, social anxiety, and avoidance-related concerns, using realistic VR scenarios and gradual exposure to help users practice facing feared situations. Its programs also include tools such as psychoeducation, relaxation exercises, and progress tracking, while the platform offers a separate program for mild depression.
1. Specific Phobias
Specific phobias affect millions of people who struggle with intense distress around targeted objects or situations. Traditional real world exposure can be impractical or overwhelming, so oVRcome provides realistic 3D environments that mirror those triggers safely. Common phobias covered by the platform include:
- Acrophobia: Standing on high balconies, open bridges, or high floors.
- Arachnophobia: Observing spiders at varying distances in a virtual room.
- Trypanophobia: Experiencing simulated medical settings and needle procedures.
- Aviophobia: Sitting inside an airplane during taxiing, takeoff, and flight.
Patients practice deep breathing and grounding techniques while facing these virtual scenarios. Repeated exposure reduces physiological reactivity over time.
2. Social Anxiety
Social anxiety disorder makes everyday public interactions feel daunting. Users often avoid social settings entirely, which restricts personal and professional growth. To make therapy accessible, oVRcome offers consumer subscriptions starting at $19 per month or an annual plan for $199. The annual plan includes a smartphone-compatible VR headset, while individual headsets can also be bought separately for $29.
Virtual Practice Environment
Users practice public speaking in front of an audience, entering crowded rooms, or making small talk with virtual avatars. The software lets users adjust audience size and reactions to build confidence gradually.
This low cost alternative allows users to practice social scenarios as often as needed without relying on expensive in-person group sessions.
3. Everyday Triggers
Avoidance behavior reinforces fear cycles. When people steer clear of daily triggers like driving across bridges or entering busy grocery stores, their anxiety grows stronger over time. For clinicians managing patients with severe avoidance, the platform provides a remote portal tier at $29 monthly per client. Therapists assign virtual homework and track panic levels between office visits.
| Feature | Self-Guided App | Clinician Portal |
| Primary Focus | Daily home exposure practice | Remote monitoring and therapy support |
| Target Scenario | Driving, public places, routine fears | Custom client exposure hierarchies |
| Subscription Pricing | $19 to $29 monthly per user | $29 monthly per remote client or $59 for clinics |
Key Features of a VR Exposure Therapy App Like oVRcome
Building a clinical platform like oVRcome requires balancing therapist control with easy client access. The software must turn complex virtual environments into manageable, step-by-step psychological interventions. Here is how key features work inside oVRcome and how users interact with them.

1. Clinician-Controlled VR Exposure Library
Inside oVRcome, therapists browse a vast library of high-definition 360-degree virtual environments. The collection targets specific triggers like heights, spiders, needles, and public speaking scenarios. Therapists pick specific scenes matching a client’s clinical profile. Users do not search through random videos on their own; they receive curated environments selected by their treating professional.
2. Personalized Exposure Hierarchy Builder
Therapists use the oVRcome Clinician Portal to construct stepped treatment plans. Instead of throwing a client into a peak panic scenario, the platform arranges scenes from low to high intensity. Clients view these pre-built hierarchies directly on their mobile screens. They move up to harder levels only after mastering basic coping techniques at lower stages.
3. Live Remote VR Exposure Sessions
Therapists launch remote exposure sessions directly from their computer browser using the oVRcome web portal. The client opens the oVRcome mobile app at home and slots their phone into a VR headset. The therapist streams specific 360-degree scenes directly to the client’s headset. A live view feed allows the clinician to see exactly what the client sees in real time, while built-in audio lets them talk the user through breathing exercises.
This remote control gives therapists full oversight over live exposure without needing in-person office visits.
4. Between-Session VR Homework
Therapists assign specific VR scenes as self-guided homework between weekly appointments. Inside oVRcome, clinicians choose which hierarchy steps a client can practice independently at home. If a client is not ready for solo practice, the therapist toggles off homework access for higher intensity levels. This keeps home practice safe, structured, and strictly aligned with clinical goals.
5. Client Engagement and Progress Reports
After every home practice or live session, the oVRcome app prompts clients to record their subjective units of distress. The software logs session duration, completed levels, and self-reported anxiety scores. Therapists review these dashboard metrics before the next session to make data-backed adjustments.
| Data Point Captured | How the Clinician Uses It |
| Distress Scores | Evaluates anxiety reduction before and after VR scenes |
| Session Minutes | Checks if the client completed assigned homework duration |
| Hierarchy Level | Decides if the user is ready for harder virtual triggers |
6. Smartphone and Headset Access
oVRcome keeps hardware costs minimal by running primarily on standard iOS and Android smartphones. Clients download the app and place their phone into a lightweight Google Cardboard-style headset for home use. For in-clinic care, therapists use standalone headsets like the Meta Quest or Pico to run higher-fidelity exposures. This dual setup allows clinics to run advanced hardware on-site while letting clients practice on affordable gear at home.
7. Secure Clinician and Client Management
The oVRcome platform separates administrative portal controls from consumer app interfaces. Therapists manage client rosters, assign treatment plans, and review sensitive progress notes inside a secured system. To protect patient rights and health records, oVRcome maintains full HIPAA and GDPR compliance. Data transmission between the portal and client smartphones uses end-to-end encryption, ensuring remote mental healthcare stays private and secure.

How to Develop a VR Exposure Therapy App Like oVRcome?
Building a clinical VR platform like oVRcome requires pairing evidence-based mental health protocols with accessible mobile technology. Successful development relies on making immersive exposure tools easy for clients to use at home and simple for clinicians to control. Here is how to approach building a VR exposure therapy app step by step.

1. Define Clinical Workflows
Before writing code or filming video scenes, you must establish clear clinical boundaries and software workflows. Exposure therapy requires careful pacing so clients do not become overwhelmed during practice.
Key setup steps include:
- Clinical Advisory Board: Partner with licensed psychologists to design treatment protocols and safety guardrails.
- Target Audience Focus: Decide whether to build a direct-to-consumer app, a clinician-only tool, or a hybrid platform like oVRcome.
- Regulatory Roadmapping: Plan early for HIPAA and GDPR compliance to protect client health data across all dashboards.
Establishing these rules upfront keeps app development grounded in established psychological standards.
2. Design Personalized Hierarchies
An exposure hierarchy acts as a stepped ladder that guides a user through their fear gradually. Your app needs dynamic logic that lets clinicians or self-guided users configure these levels easily. The app database should allow therapists to swap scenes, adjust step ordering, and set mandatory completion thresholds before unlocking harder levels.
3. Build Immersive VR Scenarios
High-fidelity immersion helps create the natural responses needed during exposure therapy. You can use real-world 360-degree videos or build interactive 3D environments with Unity or Unreal Engine. The goal is to make each scenario feel realistic enough to support gradual and controlled exposure.
Technical Architecture Note
To maximize reach like oVRcome, optimize your VR scenes to run on standard iOS and Android smartphones placed inside low-cost headsets. Compress 360-degree video files to stream smoothly over standard home internet without causing lag or motion sickness. Providing a varied content library helps treat multiple anxiety categories, from fear of flying to social phobias.
4. Develop Patient and Therapist Interfaces
The platform requires two distinct user experiences connected through a cloud backend. Each interface serves a very different role in the care process. Keeping the patient interface minimal prevents distraction, while the therapist portal provides full administrative control.
| Interface | Key Features | Primary User |
| Mobile App | VR player, psychoeducation, guided breathing, distress logging | Patient / Consumer |
| Web Portal | Client roster, hierarchy builder, live session streaming, progress dashboard | Licensed Clinician |
5. Add Guided Sessions and Homework
To support live remote care, build WebRTC video streaming into the web portal. This allows therapists to view what the client sees in their headset in real time while guiding them via voice. For self-guided practice between appointments, the app needs scheduled homework triggers. Therapists can lock or unlock specific VR steps based on how well the patient manages panic at home.
6. Build Progress Tracking and Analytics
Data logging turns subjective home practice into objective clinical insights. The app should prompt users for Subjective Units of Distress Scale (SUDS) ratings before, during, and after every VR exposure. Key tracking features include:
- Visual line charts showing anxiety score reductions over time
- Session logs recording total exposure minutes and completed levels
- Automated alerts if a user reports unexpectedly high panic levels at home
Therapists review these analytics to determine if a client is ready to progress to higher hierarchy tiers.
7. Safety and Clinical Readiness
Testing a mental health platform requires rigorous quality assurance beyond standard software bug fixes. Because VR scenes intentionally induce stress, safety checks are essential. Run pilot trials with clinical partners to evaluate user experience, motion sickness rates, and app stability. Always include an easily accessible panic button inside the app UI so users can exit a VR scenario instantly if distress becomes too severe.
Cost to Develop a VR Exposure Therapy App Like oVRcome
Developing a clinical-grade VR exposure therapy app requires more than building a mobile app. It needs immersive 3D environments and a secure backend that can support both patients and clinicians. The final development effort depends largely on the platform’s features and the level of clinical functionality required.
Core Development and VR Experience Costs
Building the core platform requires work across mobile apps, web portals, and 360-degree media rendering. 3D environment complexity and cross-platform support represent the largest drivers of initial spend.
| Development Phase | Estimated Cost (USD) | Key Deliverables |
| UX/UI & Clinical Architecture | $10,000 – $20,000 | User journeys, therapy hierarchy wireframes, clinician dashboard wireframes |
| VR Environment & 360 Content | $30,000 – $80,000 | Custom 3D modeling, Unity scene rendering, 360-degree video production |
| Mobile Patient App (iOS/Android) | $25,000 – $50,000 | Headset integration, guided breathing modules, distress logging, media player |
| Clinician Web Portal | $20,000 – $45,000 | Client management roster, live streaming controls, remote homework assignment |
| Quality Assurance & Testing | $10,000 – $25,000 | Performance optimization, motion sickness prevention, cross-device QA |
Healthcare Security and Compliance Costs
Medical software handling patient data must comply with strict privacy regulations. Building a HIPAA and GDPR compliant architecture adds necessary security layers.
- Data Encryption and Infrastructure: $8,000 to $18,000 for end-to-end encryption, secure cloud storage, and automated database backups.
- Compliance Audits and Pen Testing: $10,000 to $25,000 for third-party security audits, vulnerability scans, and official compliance verification.
- Legal and Regulatory Documentation: $5,000 to $15,000 for privacy policy drafting, business associate agreements, and clinical risk documentation.
Investor Tip: Budget for Ongoing Audits
Security compliance is an active operational expense rather than a one-time setup fee. Allocate roughly 15 percent of your annual software maintenance budget for security updates and continuous compliance monitoring.
Cost-Driving Features
Advanced features expand the market reach of a VR exposure therapy app, but they also increase initial engineering hours. Adding complex real-time integrations can increase total baseline costs significantly.
- Live Remote WebRTC Streaming: Adds $15,000 to $35,000 for real-time visual streaming between the patient’s headset and the therapist’s browser portal.
- Biofeedback and Wearable Hardware Integration: Adds $12,000 to $25,000 for Bluetooth heart rate monitoring, pulse oximeter connections, and real-time distress tracking.
- EHR and Clinic Management Integrations: Adds $10,000 to $30,000 for connecting client notes and progress logs directly to clinic systems like Epic or Cerner.
- AI-Driven Personalization Engines: Adds $20,000 to $50,000 for adaptive algorithms that adjust VR scenario intensity based on patient distress scores.
- Multilingual Localization: Adds $5,000 to $15,000 per extra language for voiceover narration, translated app text, and localized therapy lessons.

B2C vs B2B: Which Model Works Better for VR Therapy?
Choosing the right business model can shape how quickly a VR exposure therapy app reaches users and becomes profitable. A direct-to-consumer model can help attract users faster. Selling to hospitals and clinics can bring larger contracts and stronger clinical credibility. The best approach depends on your target users and how you plan to scale the platform.
1. B2C Patient Models
Direct-to-consumer apps let patients download VR therapy experiences onto consumer headsets like Meta Quest or mobile VR setups without needing a doctor’s prescription. Consumers pay through monthly subscriptions or one-time app purchases. While this model scales rapidly on app stores, maintaining long-term subscriber engagement remains a major challenge.
Direct-to-consumer apps like oVRcome target self-managed phobias and anxiety using mobile VR. By charging monthly subscription fees directly to users, the company has scaled across more than 30 countries and raised venture backing to expand its self-guided library.
2. B2B Provider Models
Selling software licenses directly to clinics, private practices, and hospital systems grounds the product in formal clinical care.
- SaaS Licensing: Clinics pay a recurring annual fee per therapist or per VR headset.
- Hardware & Software Bundles: Providers receive pre-configured headsets loaded with therapy suites.
- Higher Customer Lifetime Value: Enterprise healthcare contracts usually renew annually and carry much higher price tags than consumer subscriptions.
The main tradeoff is a lengthy sales cycle. Hospital procurement and clinical compliance reviews can take 6 to 18 months before a single contract is signed. Operating as a virtual clinic and software vendor, XRHealth sells VR therapy solutions directly to healthcare providers and rehabilitation centers. Backed by over $40 million in funding and generating an estimated $10 million to $25 million in annual revenue, their B2B enterprise strategy relies heavily on clinician usage and institutional partnerships.
3. B2B2C Hybrid Models
The hybrid model combines clinical oversight with home-based patient convenience. Therapists prescribe the VR platform, but patients use the headsets at home while insurance or healthcare networks cover the cost. This approach solves the retention problem of B2C because patients complete treatments assigned by their doctor. It also bypasses the clinic-only bottleneck of traditional B2B by letting patients conduct sessions at home.
| Metric | B2C Model | B2B Model | B2B2C Hybrid Model |
| Payer | End Patient | Clinic / Hospital | Insurance / Health Plan |
| Sales Cycle | Instant | 6 to 18 Months | 12 to 24 Months |
| Patient Retention | Low (1 to 3 Months) | Medium | High (Guided by Clinician) |
| Clinical Credibility | Variable | High | Highest (FDA Cleared / Reimbursed) |
AppliedVR built its platform around physician prescriptions and insurance reimbursement for chronic pain and anxiety. Securing FDA De Novo clearance allowed them to tap into payer coverage, helping the company secure $71 million in total funding to fuel widespread clinical adoption.
Can VR Exposure Therapy Be Covered by Insurance?
Insurance coverage can significantly improve the economics of a VR therapy app. High out-of-pocket costs may discourage patients from using the service. Insurance reimbursement can make treatment more affordable while helping providers reach a larger patient base.
1. Reimbursement Pathways
Therapists and clinics use specialized billing codes to get reimbursed for VR therapy sessions. The American Medical Association established Category III CPT codes like 0770T, allowing providers to bill for VR software expenses alongside standard therapy sessions. Insurers treat VR as a clinical tool that enhances standard cognitive behavioral therapy rather than a standalone service.
Amelia Virtual Care offers over 100 VR exposure environments to help therapists treat phobias, PTSD, and anxiety disorders. Mental health clinics bill these sessions under standard psychotherapy codes paired with VR add-on codes to cover software licensing costs.
2. Clinical Evidence and FDA Clearance
Payers demand hard clinical evidence before approving coverage. To secure consistent reimbursement, VR platforms must move through formal regulatory channels.
- FDA Clearance: Necessary for prescription digital therapeutics to get dedicated device billing codes.
- Controlled Clinical Trials: Insurers require peer-reviewed trial data proving VR improves patient outcomes compared to standard care.
- Payer Negotiations: Platforms must present outcome data directly to commercial insurers to negotiate covered coverage policies.
Floreo delivers VR scenarios designed to build social and communication skills for individuals with autism and social anxiety. Behavioral health practices utilize CPT 0770T add-on codes to bill insurance for therapy sessions powered by Floreo.
3. Designing for Insurance Care
Building a platform for insurance coverage requires features that satisfy both clinicians and billing departments.
| Platform Requirement | Clinical Purpose | Insurance Benefit |
| EHR Integration | Syncs session notes directly to health records | Accelerates claim processing and approvals |
| Biometric Tracking | Logs real-time heart rate and physiological stress | Creates objective proof of treatment progress |
| HIPAA Cloud Security | Encrypts all patient usage and exposure data | Protects against audit penalties and claim denials |
Build a VR Exposure Therapy App with IdeaUsher
IdeaUsher turns complex clinical concepts into scalable VR healthcare applications. With over 500,000 hours of coding experience, our ex-MAANG/FAANG developers build custom healthcare software that combines immersive 3D experiences with secure medical data management.

From Clinical Concept to Product
We build custom exposure environments tailored to specific therapeutic protocols. Our engineering process focuses on performance optimization to maintain high frame rates, eliminating visual latency and motion sickness for vulnerable patients. Drawing from over 500,000 hours of hands-on software development experience, our ex-MAANG/FAANG engineers deploy Unity and Unreal Engine applications optimized for Meta Quest, HTC Vive, and custom WebVR platforms.
Patient and Clinician Workflows
A successful therapeutic platform must balance simple patient controls with rich clinical tracking.
- Clinician Portals: Real-time dashboards let therapists control scene intensity, trigger environmental events, and pause sessions instantly.
- Patient Apps: Guided exposure modules log subjective distress scores, track heart rate variability, and deliver remote homework tasks.
- Biometric Integrations: Live Bluetooth connections sync wearable sensors directly to therapy logs for accurate physiological monitoring.
Secure Healthcare Architecture
Building for long-term clinical adoption requires institutional trust and enterprise readiness.
| Platform Architecture | Technical Standard | Clinical Benefit |
| EHR Data Sync | HL7 / FHIR Standards | Direct connection to hospital record systems |
| Cloud Infrastructure | HIPAA & GDPR Compliant | End-to-end encryption for sensitive patient session data |
| Billing Engine | CPT Code Tracking | Built-in logging to support insurance reimbursement claims |

Conclusion
Developing a VR exposure therapy app like oVRcome requires more than immersive environments. The platform must support safe exposure sessions and give clinicians the tools to guide patient progress. With the right technology and clinical approach, VR can become a practical way to make exposure therapy more accessible and scalable.
Things to Know About VR Exposure Therapy Apps
A1: VR exposure therapy has shown promising results for conditions such as specific phobias and social anxiety. Research suggests that VR can produce outcomes comparable to traditional exposure in some cases. However, results can vary by condition and treatment design. A strong platform should therefore be built around an established therapeutic approach rather than treating VR as the therapy itself.
A2: It depends on what the app is designed to do and the claims made about it. A VR wellness product may follow a different regulatory path from software intended to diagnose or treat a medical condition. Founders should clarify the intended use early because that decision can influence development, testing, documentation, and launch requirements.
A3: VR exposure therapy should give patients a controlled way to face difficult situations without making the experience overwhelming. The platform should allow users to pause or stop a session when needed. Developers also need to consider issues such as dizziness and cybersickness. These factors are important when designing the VR experience and deciding how much control clinicians should have over exposure intensity.
A4: Some VR therapy products are designed for self-guided use. Research into this approach is growing but the evidence is still developing. For a clinical platform, it can be useful to give patients flexibility while keeping a therapist involved where appropriate. This can allow patients to practice between sessions without removing professional oversight from the treatment process.



